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Archive for the ‘Silverlight’ Category

Better Tool Support for .NET

Posted by Dan Vanderboom on September 7, 2009

Productivity Enhancing Tools

Visual Studio has come a long way since its debut in 2002.  With the imminent release of 2010, we’ll see a desperately-needed overhauling of the archaic COM extensibility mechanisms (to support the Managed Package Framework, as well as MEF, the Managed Extensibility Framework) and a redesign of the user interface in WPF that I’ve been pushing for and predicted as inevitable quite some time ago.

For many alpha geeks, the Visual Studio environment has been extended with excellent third-party, productivity-enhancing tools such as CodeRush and Resharper.  I personally feel that the Visual Studio IDE team has been slacking in this area, providing only very weak support for refactorings, code navigation, and better Intellisense.  While I understand their desire to avoid stepping on partners’ toes, this is one area I think makes sense for them to be deeply invested in.  In fact, I think a new charter for a Developer Productivity Team is warranted (or an expansion of their team if it already exists).

It’s unfortunately a minority of .NET developers who know about and use these third-party tools, and the .NET community as a whole would without a doubt be significantly more productive if these tools were installed in the IDE from day one.  It would also help to overcome resistance from development departments in larger organizations that are wary of third-party plug-ins, due perhaps to the unstable nature of many of them.  Microsoft should consider purchasing one or both of them, or paying a licensing fee to include them in every copy of Visual Studio.  Doing so, in my opinion, would make them heroes in the eyes of the overwhelming majority of .NET developers around the world.

It’s not that I mind paying a few hundred dollars for these tools.  Far from it!  The tools pay for themselves very quickly in time saved.  The point is to make them ubiquitous: to make high-productivity coding a standard of .NET development instead of a nice add-on that is only sometimes accepted.

Consider just from the perspective of watching speakers at conferences coding up samples.  How many of them don’t use such a tool in their demonstration simply because they don’t want to confuse their audience with an unfamiliar development interface?  How many more demonstrations could they be completing in the limited time they have available if they felt more comfortable using these tools in front of the masses?  You know you pay good money to attend these conferences.  Wouldn’t you like to cover significantly more ground while you’re there?  This is only likely to happen when the tool’s delivery vehicle is Visual Studio itself.  Damon Payne makes a similar case for the inclusion of the Managed Extensibility Framework in .NET Framework 4.0: build it into the core and people will accept it.

The Gorillas in the Room

CodeRush and Resharper have both received recent mention in the Hanselminutes podcast (episode 196 with Mark Miller) and in the Deep Fried Bytes podcast (episode 35 with Corey Haines).  If you haven’t heard of CodeRush, I recommend watching these videos on their use.

For secondary information on CodeRush, DXCore, and the principles with which they were designed, I recommend these episodes of DotNetRocks:

I don’t mean to be so biased toward CodeRush, but this is the tool I’m personally familiar with, has a broader range of functionality, and it seems to get the majority of press coverage.  However, those who do talk about Resharper do speak highly of it, so I recommend you check out both of them to see which one works best for you.  But above all: go check them out!

Refactor – Rename

Refactoring code is something we should all be doing constantly to avoid the accumulation of technical debt as software projects and the requirements on which they are based evolve.  There are many refactorings in Visual Studio for C#, and many more in third-party tools for several languages, but I’m going to focus here on what I consider to be the most important refactoring of them all: Rename.

Why is Rename so important?  Because it’s so commonly used, and it has such far-reaching effects.  It is frequently the case that we give poor names to identifiers before we clearly understand their role in the “finished” system, and even more frequent that an item’s role changes as the software evolves.  Failure to rename items to accurately reflect their current purpose is a recipe for code rot and greater code maintenance costs, developer confusion, and therefore buggy logic (with its associated support costs).

When I rename an identifier with a refactoring tool, all of the references to that identifier are also updated.  There might be hundreds of references.  In the days before refactoring tools, one would accomplish this with Find-and-Replace, but this is dangerous.  Even with options like “match case” and “match whole word”, it’s easy to rename the wrong identifiers, rename pieces of string literals, and so on; and if you forget to set these options, it’s worse.  You can go through each change individually, but that can take a very long time with hundreds of potential updates and is a far cry from a truly intelligent update.

Ultimately, the intelligence of the Rename refactoring provides safety and confidence for making far-reaching changes, encouraging more aggressive refactoring practices on a more regular basis.

Abolishing Magic Strings

I am intensely passionate about any tool or coding practice that encourages refactoring and better code hygiene.  One example of such a coding practice is the use of lambda expressions to select identifiers instead of using evil “magical strings”.  From my article on dynamically sorting Linq queries, the use of “magic strings” would force me to write something like this to dynamically sort a Linq query:

Customers = Customers.Order("LastName").Order("FirstName", SortDirection.Descending);

The problem here is that “LastName” and “FirstName” are oblivious to the Rename refactoring.  Using the refactoring tool might give me a false sense of security in thinking that all of my references to those two fields have been renamed, leading me to The Pit of Despair.  Instead, I can define a function and use it like the following:

public static IOrderedEnumerable<T> Order<T>(this IEnumerable<T> Source,
    Expression<Func<T, object>> Selector, SortDirection SortDirection)
{
    return Order(Source, (Selector.Body as MemberExpression).Member.Name, SortDirection);
}

Customers = Customers.Order(c => c.LastName).Order(c => c.FirstName, SortDirection.Descending);

This requires a little understanding of the structure of expressions to implement, but the benefit is huge: I can now use the refactoring tool with much greater confidence that I’m not introducing subtle reference bugs into my code.  For such a simple example, the benefit is dubious, but multiply this by hundreds or thousands of magic string references, and the effort involved in refactoring quickly becomes overwhelming.

Coding in this style is most valuable when it’s a solution-wide convention.  So long as you have code that strays from this design philosophy, you’ll find yourself grumbling and reaching for the inefficient and inelegant Find-and-Replace tool.  The only time it really becomes an issue, then, is when accessing libraries that you have no control over, such as the Linq-to-Entities and the Entity Framework, which makes extensive use of magic strings.  In the case of EF, this is mitigated somewhat by your ability to regenerate the code it uses.  In other libraries, it may be possible to write extension methods like the Order method shown above.

It’s my earnest hope that library and framework authors such as the .NET Framework team will seriously consider alternatives to, and an abolition of, “magic strings” and other coding practices that frustrate otherwise-powerful refactoring tools.

Refactoring Across Languages

A tool is only as valuable as it is practical.  The Rename refactoring is more valuable when coding practices don’t frustrate it, as explained above.  Another barrier to the practical use of this tool is the prevalence of multiple languages within and across projects in a Visual Studio solution.  The definition of a project as a single-language container is dubious when you consider that a C# or VB.NET project may also contain HTML, ASP.NET, XAML, or configuration XML markup.  These are all languages with their own parsers and other language services.

So what happens when identifiers are shared across languages and a Rename refactoring is executed?  It depends on the languages involved, unfortunately.

When refactoring a C# class in Visual Studio, the XAML’s x:Class value is also updated.  What we’re seeing here is cross-language refactoring, but unfortunately it only works in one direction.  There is no refactor command to update the x:Class value from the XAML editor, so manually changing it causes my C# class to become sadly out of sync.  Furthermore, this seems to be XAML specific.  If I refactor the name of an .aspx.cs class, the Inherits attribute of the Page directive in the .aspx file doesn’t update.

How frequent do you think it is that someone would want to change a code-behind file for an ASP.NET page, and yet would not want to change the Inherits attribute?  Probably not very common (okay, probably NEVER).  This is a matter of having sensible defaults.  When you change an identifier name in this way, the development environment does not respond in a sensible way by default, forcing the developer to do extra work and waste time.  This is a failure in UI design for the same reason that Intellisense has been such a resounding success: Intellisense anticipates our needs and works with us; the failure to keep identifiers in sync by default is diametrically opposed to this intelligence.  This represents a fragmented and inconsistent design for an IDE to possess, thus my hope that it will be addressed in the near future.

The problem should be recognized as systemic, however, and addressed in a generalized way.  Making individual improvements in the relationships between pairs of languages has been almost adequate, but I think it would behoove us to take a step back and take a look at the future family of languages supported by the IDE, and the circumstances that will quickly be upon us with Microsoft’s Oslo platform, which enables developers to more easily build tool-supported languages (especially DSLs, Domain Specific Languages). 

Even without Oslo, we have seen a proliferation of languages: IronRuby, IronPython, F#, and the list goes on.  A refactoring tool that is hard-coded for specific languages will be unable to keep pace with the growing family of .NET and markup languages, and certainly unable to deal with the demands of every DSL that emerges in the next few years.  If instead we had a way to identify our code identifiers to the refactoring tool, and indicate how they should be bound to identifiers in other languages in other files, or even other projects or solutions, the tools would be able to make some intelligent decisions without understanding each language ahead of time.  Each language’s language service could supply this information.  For more information on Microsoft Oslo and its relationship to a world of many languages, see my article on Why Oslo Is Important.

Without this cross-language identifier binding feature, we’ll remain in refactoring hell.  I offered a feature suggestion to the Oslo team regarding this multi-master synchronization of a model across languages that was rejected, much to my dismay.  I’m not sure if the Oslo team is the right group to address this, or if it’s more appropriate for the Visual Studio IDE team, so I’m not willing to give up on this yet.

A Default of Refactor-Rename

The next idea I’d like to propose here is that the Rename refactoring is, in fact, a sensible default behavior.  In other words, when I edit an identifier in my code, I more often than not want all of the references to that identifier to change as well.  This is based on my experience in invoking the refactoring explicitly countless times, compared to the relatively few times I want to “break away” that identifier from all the code that references.

Think about it: if you have 150 references to variable Foo, and you change Foo to FooBar, you’re going to have 150 broken references.  Are you going to create a new Foo variable to replace them?  That workflow doesn’t make any sense.  Why not just start editing the identifier and have the references update themselves implicitly?  If you want to be aware of the change, it would be trivial for the IDE to indicate the number of references that were updated behind the scenes.  Then, if for some reason you really did want to break the references, you could explicitly launch a refactoring tool to “break references”, allowing you to edit that identifier definition separately.

The challenge that comes to mind with this default behavior concerns code that spans across solutions that aren’t loaded into the IDE at the same time.  In principle, this could be dealt with by logging the refactoring somewhere accessible to all solutions involved, in a location they can all access and which gets checked into source control.  The next time the other solutions are loaded, the log is loaded and the identifiers are renamed as specified.

Language Property Paths

If you’ve done much development with Silverlight or WPF, you’ve probably run into the PropertyPath class when using data binding or animation.  PropertyPath objects represent a traversal path to a property such as “Company.CompanyName.Text”.  The travesty is that they’re always “magic strings”.

My argument is that the property path is such an important construct that it deserves to be an core part of language syntax instead of just a type in some UI-platform-specific library.  I created a data binding library for Windows Forms for which I created my own property path syntax and type, and there are countless non-UI scenarios in which this construct would also be incredibly useful.

The advantage of having a language like C# understand property path syntax is that you avoid a whole class of problems that developers have used “magic strings” to solve.  The compiler can then make intelligent decisions about the correctness of paths, and errors can be identified very early in the cycle.

Imagine being able to pass property paths to methods or return then from functions as first-class citizens.  Instead of writing this:

Binding NameTextBinding = new Binding("Name") { Source = customer1; }

… we could write something like this, have access to the Rename refactoring, and even get Intellisense support when hitting the dot (.) operator:

Binding NameTextBinding = new Binding(@Customer.Name) { Source = customer1; }

In this code example, I use the fictitious @ operator to inform the compiler that I’m specifying a property path and not trying to reference a static property called Name on the Customer class.

With property paths in the language, we could solve our dynamic Linq sort problem cleanly, without using lambda expressions to hack around the problem:

Customers = Customers.Order(@Customer.LastName).Order(@Customer.FirstName, SortDirection.Descending);

That looks and feels right to me.  How about you?

Summary

There are many factors of developer productivity, and I’ve established refactoring as one of them.  In this article I discussed tooling and coding practices that support or frustrate refactoring.  We took a deep look into the most important refactoring we have at our disposal, Rename, and examined how to get the greatest value out of it in terms of personal habits, as well as long-term tooling vision and language innovation.  I proposed including property paths in language syntax due to its general usefulness and its ability to solve a whole class of problems that have traditionally been solved using problematic “magic strings”.

It gives me hope to see the growing popularity of Fluent Interfaces and the use of lambda expressions to provide coding conventions that can be verified by the compiler, and a growing community of bloggers (such as here and here) writing about the abolition of “magic strings” in their code.  We can only hope that Microsoft program managers, architects, and developers on the Visual Studio and .NET Framework teams are listening.

Posted in Data Binding, Data Structures, Design Patterns, Development Environment, Dynamic Programming, Functional Programming, LINQ, Language Innovation, Oslo, Silverlight, Software Architecture, User Interface Design, Visual Studio, Visual Studio Extensibility, Windows Forms | Leave a Comment »

Multicasting with Silverlight 3 Local Messaging

Posted by Dan Vanderboom on April 29, 2009

[This article and the sample solution included were written with Silverlight 3 Beta.]

The very first thing I did to experiment with Silverlight 3’s new local messaging feature was to create an application with a listener name of “Everyone”, pop up multiple instances of the application, and try sending a message to all of the instances.  I got a nasty HRESULT E_FAIL exception message upon firing up the second instance.  I closed the application and restarted, only to find I got the same error message on the first instance as well (until I rebooted).

The problem was that a listener must have a unique name and I was violating that rule.  There are no groups, and multicasting to multiple receivers in the same group isn’t supported out of the box.  Because I didn’t dispose of the object, that name was never released.  This seems like a design flaw; when a Silverlight application instance ends, the Silverlight runtime should be able to detect that and release this name resource.

When I heard about this local message passing ability, my first thought was that it would create a neat opportunity, especially in out-of-browser applications, for multiple-window applications.  This would be great for those of us who use multiple monitors, as we could then slide panels around where we wanted them, taking full advantage of our workspace.

My sample application, which you can download here, consists of a TextBox, a Submit button that sends the content of that TextBox to all the other instances, and a TextBlock that displays important events.  The first time the application runs, it identifies itself as the master window.  All subsequent application runs identify themselves as child windows.  Here’s a screenshot of this application running out-of-browser:

Screenshot

To accomplish this, the master window will need to have a well known name.  I chose MyApp/Master to identify both the application and the window name.  Each of the child windows require a unique name, so I chose the format MyApp/{guid}.  Once an instance realizes there’s already a master window, it gives itself a child window GUID name and then registers that name with the master window.  When a child instance exits, it unregisters itself with the master instance.  And finally, when the master window exits, it informs all of the child windows (so they can shutdown, most likely).

I defined several static members in the App class itself, so they would be visible across pages, and also because I wanted to hook into Application_Exit and needed access from there.

public const string MasterWindowName = "MyApp/Master";
public static string WindowName;
public static Guid WindowID;
public static List<Guid> ChildWindows;

Hooking into the LocalMessageReceiver’s MessageReceived event, I looked for specific keywords in a protocol I quickly cooked up, and in most cases extracted a parameter by parsing the message string.  These commands are NewWindow, CloseWindow, MasterWindowClosed, and UpdateText.

void MessageReceiver_MessageReceived(object sender, MessageReceivedEventArgs e)
{
    if (e.Message.StartsWith("NewWindow:"))
    {
        if (App.ChildWindows == null)
            App.ChildWindows = new List<Guid>();

        Guid NewWindowID = new Guid(e.Message.Substring("NewWindow:".Length));

        App.ChildWindows.Add(NewWindowID);

        Log("New window detected, id = " + NewWindowID.ToString());

        return;
    }

    if (e.Message.StartsWith("CloseWindow:"))
    {
        var id = new Guid(e.Message.Substring("CloseWindow:".Length));

        if (App.WindowName == App.MasterWindowName)
            App.ChildWindows.Remove(id);

        Log("Closing window, id = " + id.ToString());

        return;
    }

    if (e.Message == "MasterWindowClosed" && App.WindowName != App.MasterWindowName)
    {
        Log("Master Window Closed");
        return;
    }

    if (e.Message.StartsWith("UpdateText"))
    {
        var text = e.Message.Substring("UpdateText:".Length);

        txtName.Text = text;

        // if this is the master window, then distribute to all child windows
        if (App.WindowName == "MyApp/Master")
            UpdateTextMulticast(text);

        return;
    }
}

As you can see, most of this is simple housekeeping code to track which application instances or windows are currently connected to the master window.  The UpdateText command calls the UpdateTextMulticast method, which looks like this:

private void UpdateTextMulticast(string Text)
{
    foreach (var id in App.ChildWindows)
    {
        var MessageSender = new LocalMessageSender("MyApp/" + id.ToString());
        MessageSender.SendAsync("UpdateText:" + txtName.Text);
    }
}

If the window is a child window, the Submit button sends a message to the master window; the master window, when clicking on Submit, calls the UpdateTextMulticast method.

private void btnSubmit_Click(object sender, RoutedEventArgs e)
{
    if (App.WindowName == "MyApp/Master")
    {
        UpdateTextMulticast(txtName.Text);
    }
    else
    {
        var MessageSender = new LocalMessageSender("MyApp/Master");
        MessageSender.SendAsync("UpdateText:" + txtName.Text);
    }
}

Finally, this is how a window alerts other windows that it’s closing (in App.xaml.cs):

private void Application_Exit(object sender, EventArgs e)
{
    if (WindowName != MasterWindowName)
    {
        var MessageSender = new LocalMessageSender(MasterWindowName);
        MessageSender.SendAsync("CloseWindow:" + WindowID);
    }
    else if (ChildWindows != null)
    {
        foreach (var id in ChildWindows)
        {
            var MessageSender = new LocalMessageSender("MyApp/" + id.ToString());
            MessageSender.SendAsync("MasterWindowClosed");
        }
    }
}

That’s about all there is to it.  Admittedly, having the same Silverlight application act as both master and child window might not be the best arrangement, and it certainly adds a little to the complexity of the code, but the sky is the limit as far as how the new local messaging feature of Silverlight 3 could be used.

What I’d really like to see is some kind of WCF customization that could define WCF services and host them specifically for consumption across this local messaging channel.  Doing so would eliminate the need for defining and parsing a protocol as I’ve done in this example, as WCF could handle the serialization and service method invocation.

Posted in Design Patterns, Distributed Architecture, Silverlight, User Interface Design | Leave a Comment »

Advanced Customization of a Silverlight ListBox

Posted by Dan Vanderboom on April 13, 2009

[This article and its solution are based on Silverlight 3 Beta and Blend 3 Beta.]

The more I work with Silverlight, the more impressed I am.  Though I do keep running into frustrating situations, I haven’t encountered nearly as many dead ends as I did writing Windows Forms applications.  But where I used to run into dead ends, I now find myself lost in a labyrinth of deeply-composed control hierarchies, dichotomized content controls, and numerous interrelated control and data templates.

But ultimately I can find a way to do what I set out to do.  That’s huge.  If the learning curve is treacherously steep and my solution to a problem is tricky and twisted, I can reassure myself of more fluent UI design in the future due to increased understanding.  The difficulty of solving these problems is due to complexity of the UI design itself, the immaturity of Silverlight and its APIs, and my own inexperience working with it.

You can download the finished solution here.

The Goal

When I set out to customize a list control, I didn’t start with the tools of Silverlight.  I sketched out a design that assumed anything would be possible, and decided to figure out later how to implement exactly that (in behavior and layout, not final visuals).  The mock-up below is similar to what I came up with, simplified to include only those elements I’m going to illustrate in this article.

image

The first thing you’ll notice is that the data template renders differently based on the data for that item.  I found a Code Project article by Anil Gupta on doing the same kind of thing.  This turns out to be the easy part.  (The space around and between items isn’t intended to be rendered as such, and was added only to emphasize the separate identities of the item templates.)

I also wanted each item in the list to be expandable to display more information and to host interactive controls like sliders (shown in the example) to manipulate the underlying data.  In noticing that this button and behavior, as well as the border, are common elements to each of the item templates, I decided that what I was looking at involved a ContentControl.  This new control would contain these common elements and a ContentPresenter which would be filled by the specific item type template (one for airplane, one for truck, one for boat).  That way, I could build a whole bunch of new templates for new item types and I wouldn’t have to worry about placing the button correctly or wiring up its behavior each time.

Though the illustration might suggest that the only difference among the templates is background color, I wanted to be able to completely differentiate them.  The only thing that would be standard would be a collapsed height of 32 to give a nice consistent vertical layout (and for this example, a standard expanded height of 64).  Inside, the controls and their layout could follow any design.

Unspecified at first, one of my presumptions was that the width of each item would fill all of the available space, which is the width of the ListBox minus borders, padding, and the vertical ScrollBar.  This would prove to be the most difficult challenge, and I found some discussion in the forums, but ultimately I would find my own way to solve it.

Finally, I wanted to do as much as possible in Blend.  XAML is fine for setting complex bindings and wiring up other things, but for drawing of graphics (editing templates), I wanted to leverage Blend as much as possible.

The Solution

First we need a data model, to know the shape of items that we’re binding to in our ListBox.  I used a simple example of a Vehicle base class and three derived types.  Elsewhere, I instantiate several of each type of vehicle and add them to the ListBox’s ItemsSource collection.

public abstract class Vehicle
{
    public string Manufacturer { get; set; }
    public string Model { get; set; }
    public double Price { get; set; }
}

public class Truck : Vehicle
{
    public bool HasFourWheelDrive { get; set; }
}

public class Boat : Vehicle
{
    public double HullWidth { get; set; }
}

public class Airplane : Vehicle
{
    public int MaxAltitude { get; set; }
}

I then created three UserControls, one for each vehicle type, and called them AirplaneTemplate, BoatTemplate, and TruckTemplate.  I gave each of them a DesignHeight of 64 to represent their expanded state, let their Width be Auto, and set HorizontalAlignment to Stretch.  I set the Height of each of the two Grid rows to 32, to ensure they wouldn’t stretch as the ContentControl hosting this content collapsed.

image

Selecting a Template Based on Item Data

There’s no way that I know of to write an expression in XAML that will bind to a different data template based on item data.  I also know of no way to write code behind a data template.  To get around these limitations, I created a data template called VehicleListDataTemplate that contains a single VehicleItemTemplate custom control which I could write code behind.  This control is a ContentControl, so it’s capable of drawing its own content as well drawing content passed into it.  The content that it supplies itself consists of the common UI elements: the border and the button to toggle the expansion or collapse of the item.

This control is mocked up like so, showing both collapsed and expanded states:

image

The control’s ContentPresenter, set with its Content property, would occupy the same space, although the button would be placed on top to ensure it was clickable.

This was my first custom Silverlight control (other than UserControls), so several things were new to me.  For one, defining a default control template in generic.xaml and writing a separate class file for behavior.  This is what the default template looks like:

<Style TargetType="local:VehicleItemTemplate">
    <Setter Property="Template">
        <Setter.Value>
            <ControlTemplate TargetType="local:VehicleItemTemplate">

                <Grid x:Name="Core" Background="{TemplateBinding Background}"
                      d:DesignHeight="32" Height="{TemplateBinding Height}"
                      d:DesignWidth="312" Width="Auto"
                      VerticalAlignment="Stretch" HorizontalAlignment="Stretch">

                    <Border VerticalAlignment="Stretch" CornerRadius="5,5,5,5"
                            BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="2" />

                    <ContentPresenter
                        VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
                        HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
                        Content="{TemplateBinding Content}"
                        ContentTemplate="{TemplateBinding ContentTemplate}" Margin="0"/>

                    <Button x:Name="Expander" VerticalAlignment="Top" HorizontalAlignment="Right"
                            Margin="0,4,4,0" Width="28" Height="24"
                            BorderBrush="{TemplateBinding BorderBrush}"/>
                </Grid>

            </ControlTemplate>
        </Setter.Value>
    </Setter>
</Style>

And here it’s referenced by the data template:

<DataTemplate x:Key="VehicleListDataTemplate">
    <local:VehicleItemTemplate VerticalAlignment="Top" HorizontalAlignment="Left"
        Background="#0014145D" Margin="0,0,0,0" BorderBrush="#FF5063A5"
        d:DesignHeight="32" Height="32" d:DesignWidth="430"
        VerticalContentAlignment="Stretch" HorizontalContentAlignment="Stretch" />
</DataTemplate>

So far that’s not too bad.  We have a data template, which refers to VehicleItemTemplate (a ContentControl) that gives our common appearance and hosts a specific vehicle UserControl depending on the item data in question.  I count three layers so far, but unfortunately that isn’t enough.

Let’s take a look at how we set the content:

private void VehicleItemTemplate_Loaded(object sender, RoutedEventArgs e)
{
    var vehicle = DataContext as Vehicle;

    // vehicle will be null when this is executed in the designer
    if (vehicle == null)
        return;

    if (vehicle is Airplane)
        Content = new AirplaneTemplate();
    else if (vehicle is Truck)
        Content = new TruckTemplate();
    else if (vehicle is Boat)
        Content = new BoatTemplate();
}

Pretty simple: the DataContext is our item data object, we can inspect the type to figure out which one it is, and create a new vehicle UserControl of the appropriate matching type to set the Content.

To make it expand and collapse, we first need to get a reference to the button in our template, which is based on the parts I defined for the control.

[TemplatePart(Name = "Core", Type = typeof(FrameworkElement))]
[TemplatePart(Name = "Expander", Type = typeof(ButtonBase))]
public class VehicleItemTemplate : ContentControl

In the template, the Expander part must be some control that inherits from ButtonBase, and which therefore implements a Click event.  When the template is applied to the control at runtime, OnApplyTemplate is run, so we hook into that event there:

public override void OnApplyTemplate()
{
    base.OnApplyTemplate();
    ToggleButton = GetTemplateChild("Expander") as ButtonBase;
    ToggleButton.Click += new RoutedEventHandler(btnToggleSize_Click);
}

private void btnToggleSize_Click(object sender, RoutedEventArgs e)
{
    Duration duration = new Duration(TimeSpan.FromSeconds(0.2));

    Storyboard sb = new Storyboard();
    sb.Duration = duration;

    DoubleAnimation ani1 = new DoubleAnimation();
    ani1.Duration = duration;
    ani1.To = Height == 32 ? 64 : 32;
    Storyboard.SetTarget(ani1, this);
    Storyboard.SetTargetProperty(ani1, new PropertyPath("FrameworkElement.Height"));

    DoubleAnimation ani2 = new DoubleAnimation();
    ani2.Duration = duration;
    ani2.To = Height == 32 ? 64 : 32;
    Storyboard.SetTarget(ani2, Content as Control);
    Storyboard.SetTargetProperty(ani2, new PropertyPath("FrameworkElement.Height"));

    sb.Children.Add(ani1);
    sb.Children.Add(ani2);

    sb.Begin();
}

Now we have an animation that will smoothly expand or collapse our item and its content, and because I use the To property, we avoid jumping from one state to another.  Instead, if we click to expand and then click to collapse again, it will animate from its current position to the desired position.

Setting the Correct Width of ListBox Items

The biggest problem I had was in setting the correct width.  With all Widths set to Auto, each item in the list will take up only as much space as it needs.  They can be shorter or longer than the ListBox’s width, and each item could be rendered a different width (depending on the template).

The first thing I tried was to set the VehicleItemTemplate’s Width to the ActualWidth of the ListBox.  I didn’t have enough items in my list to see the vertical ScrollBar appear, but even without it, the borders of my item templates were being clipped by the right side of the ListBox, and I could see a gap of several pixels to the left as well as above and below each item.

image

With the default rendering of Silverlight being that nothing is drawn (border widths are zero, brushes are null, etc.), I find it odd that the ListBox assumes I want padding where I haven’t specified any.  After all, if I wanted this, couldn’t I add a Margin to my data template?

I removed the ListBox border, and finally added a ListBoxItem manually to the ListBox in Blend.  Right-clicking on that ListBoxItem, I edited a copy of the control template, shown in the screenshot below:

image

This turns out to be different from the data template defined earlier.  This ListBoxItem template is itself a ContentControl, and its content is my VehicleListTemplate… (which is another ContentControl that hosts the specific vehicle UserControls…).  See how confusing this can get?  I feel like Alice in Wonderland sometimes, seeing how far the Silverlight hole really goes.  I also wonder why there doesn’t appear to be any way to edit this template without manually creating a ListBoxItem, when it clearly matters even when you’re defining a data template.

It’s also in this ListBoxItem template that you can render visual decorators to indicate various visual states: Normal, MouseOver, Pressed, and so on.  You might expect to handle that in your data template, but that doesn’t seem to be the case.

Anyway, within that ListBoxItem template was this ContentPresenter.

<ContentPresenter x:Name="contentPresenter"
                  HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
                  Margin="{TemplateBinding Padding}" Content="{TemplateBinding Content}"
                  ContentTemplate="{TemplateBinding ContentTemplate}"/>

The third line shows a Margin being bound to the Padding property.  I removed this Margin altogether, and the gratuitous extra space around my items disappeared, making me happy.

Once you have this custom ListBoxItem template, you need to do two things:

  1. Delete the ListBoxItem you manually added in Blend.  Otherwise you’ll get an error when trying to set the ListBox’s ItemsSource property.
  2. Set the ItemContainerStyle property of the ListBox to point to this new template.  Note that this is different from the ItemTemplate property which sets the data template.

The ListBox XAML should now look something like this:

<ListBox x:Name="VehicleList" HorizontalAlignment="Stretch"
         Margin="20,20,20,20" Width="Auto"
         BorderThickness="2,2,2,2" BorderBrush="#FF99A712"
         ItemTemplate="{StaticResource VehicleListDataTemplate}"
         ItemContainerStyle="{StaticResource ListBoxItemStyle}">
    <ListBox.Background>
        <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
            <GradientStop Color="#FF03021E"/>
            <GradientStop Color="#FF191651" Offset="1"/>
        </LinearGradientBrush>
    </ListBox.Background>
</ListBox>

Now we’re at a point where the item container itself isn’t adding any extra space, so if we go without borders or a vertical ScrollBar, everything fits just right… until the vertical ScrollBar appears.  This is close, but not good enough.  How can we take care of the space taken up by the vertical ScrollBar?

While I was digging through the ListBox template, I noticed that the ScrollViewer control had a property called ViewportWidth, and with some debugging saw that it was not quite as wide as the total ListBox width.  If only I had a reference to the ScrollViewer from within my VehicleItemTemplate ContentControl!  I looked for a while but found nothing.  You can call GetTemplateChild from within a control’s class but not from the outside because it’s a protected method.

I decided to cheat.  I created a new ListBox class that exposed the ScrollViewer as a property.  I felt it was safe to do so because ScrollViewer is a TemplatePart defined in the ListBox’s parts and states contract.

public class MyListBox : ListBox
{
    public MyListBox() : base() { }

    public ScrollViewer ScrollViewer
    {
        get { return GetTemplateChild("ScrollViewer") as ScrollViewer; }
    }
}

I also needed to be able to reference the MyListBox object from each VehicleItemTemplate, so I created a DependencyProperty to store that:

// store a reference to the MyListBox that contains this item
public static readonly DependencyProperty ParentListBoxProperty = DependencyProperty.Register(
    "ParentListBox", typeof(MyListBox), typeof(VehicleItemTemplate), new PropertyMetadata(null));

public MyListBox ParentListBox
{
    get { return GetValue(ParentListBoxProperty) as MyListBox; }
    set { SetValue(ParentListBoxProperty, value); }
}

Next, I set this new ParentListBox property from within the data template I defined earlier (using Element binding, which is new to Silverlight 3):

<DataTemplate x:Key="VehicleListDataTemplate">
    <local:VehicleItemTemplate VerticalAlignment="Top" HorizontalAlignment="Left"
        Background="#0014145D" Margin="0,0,0,0" BorderBrush="#FF5063A5"
        d:DesignHeight="32" Height="32" d:DesignWidth="430"
        VerticalContentAlignment="Stretch" HorizontalContentAlignment="Stretch"
        ParentListBox="{Binding ElementName=VehicleList, Mode=OneWay}"/>
</DataTemplate>

Finally, I replaced the ListBox I was using with MyListBox, and in the VehicleItemTemplate_Loaded method, I added the following data binding in code:

// set up data binding:
// ViewportWidth of the ListBox's ScrollViewer tells us how much space we have available
//(ListBox.ActualWidth - borders - scrollbar)
WidthBinding = new Binding();
WidthBinding.Source = ParentListBox.ScrollViewer;
WidthBinding.Path = new PropertyPath("ViewportWidth");
SetBinding(WidthProperty, WidthBinding);

When there are more items than will fit in the ListBox, the vertical ScrollBar appears, and the width of all the item templates shrinks to accomodate it.  When the ListBox itself widens or shrinks, it adjusts.  This seems to produce the perfect fit for items.  If you download the sample source code, you’ll notice I set the page to auto size, so when you resize the browser, the ListBox will grow and shrink along with it, and you can easily test it.  Also, if you have the ListBox almost full and you expand one of the items with the expander button, you’ll see it adjust then as well.

Here is the final product:

image 

After all of that, we can finally rest assured that we’ll never see a horizontal ScrollBar in our ListBox.

Conclusion

There are several ListBox templates we didn’t take full advantage of: the ItemsPanel for the layout of items, the various embedded templates for parts such as ScrollBars, and the different states of the ListBoxItem template.  However, customization of these templates has been covered fairly well by other articles.

Being somewhat new to Silverlight, I’m curious to see how others would have accomplished the same things.  Is there an easier way to do some of this?  Are there some Silverlight API calls I could have used to reference the ListBox’s ScrollViewer, for example?

I spent many hours working out these details.  I hope I can spare some of you the trouble I encountered.  Happy Silverlight developing!

Posted in Custom Controls, Data Binding, Design Patterns, Expression Blend, Silverlight, User Interface Design | 3 Comments »

Hosted ADO.NET Data Services & Silverlight

Posted by Dan Vanderboom on January 7, 2009

I’ll be the first to admit I’m a novice in world of web development, so I expected a learning curve and my fair share of hurdles as I started a new project in Silverlight and ASP.NET to be hosted in the cloud.

After a brief stint writing ASP.NET 1.0 code years ago, I quickly learned to loathe web programming, and decided to do thick-client and mobile device development for the past five years.  But the technologies that have emerged since then–Silverlight 2.0, ADO.NET Data Services, LINQ to Entities–all accessible from within the browser, has forced me to take a second look.  The absolute coolness I’m witnessing suggests that my newest project should take advantage of this much richer Microsoft Interweb stack.

I spent the past month furiously studying WPF in all its gory detail.  I even wrote a 3D demo, using a hot racing car from Google’s 3D Warehouse, converting that model into XAML with 3DPaintBrush (15 day trial available), and animating it through code.  I plan to hook up my Wii remote code to translate twists and turns of the remote into RotateTransforms.

But now I’m learning the differences between Silverlight and WPF, and even the difference between hosting a Silverlight application in a development environment and hosting it with a provider like DiscountASP.net.

In short, I’m very impressed with everything so far, but I ran into a problem with ADO.NET Data Services.  I enjoyed watching the DNRTV episode by Sean Wildermuth on Silverlight data access, and I followed along to build my application just as he did.  When I published to my web host, however, I ran into problems.

"This collection already contains an address with scheme http.  There can be at most one address per scheme in this collection."

Not being a web guy, I have no idea what this means.  Fortunately, a little bird told me that http://danvanderboom.com and http://www.danvanderboom.com, although they both point to the same place, provide multiple base addresses, and this is apparently too confusing for WCF services to handle.

When the ServiceHost is created, an array of base addresses are passed in.  If it gets more than one, it wigs out.  Rob Zelt posted a good article on resolving this issue on his blog, which involves changing the .svc file’s markup to something like this:

<%@ ServiceHost Language="C#" Factory="CustomHostFactory"
    Service="devCatalyst.MyDataService" %>

And code like this:

using System;
using System.ServiceModel;
using System.ServiceModel.Activation;

class CustomHostFactory : ServiceHostFactory
{
    protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses)
    {
        return new CustomHost(serviceType, baseAddresses[0]);
    }
}

class CustomHost : ServiceHost
{
    public CustomHost(Type serviceType, params Uri[] baseAddresses)
        : base(serviceType, baseAddresses)
    { }
}

This is fine for regular WCF services, but when using ADO.NET Data Services, there’s already a factory defined.

<%@ ServiceHost Language="C#"
    Factory="System.Data.Services.DataServiceHostFactory, System.Data.Services, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
    Service="FunWithData.Web.MyDataService" %>

In order to supply your own custom host factory without losing any of the functionality of the Data Services host factory, you’ll need to inherit from that class like this:

public class CustomHostFactory : DataServiceHostFactory
{
    protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses)
    {
        return base.CreateServiceHost(serviceType, new Uri[] { baseAddresses[0] });
    }
}

In the CreateServiceHost method, note how I create a new Uri array, adding only a single Uri.  Rob Zelt’s code used an index of 1 erroneously, which will work fine so long as you always have at least two base addresses.  But in one of my tests, I only had one, and thereby found the bug.

I also eliminated the need to define CustomHost, instead simply calling base.CreateServiceHost from within CustomHostFactory, passing in my new Uri array.

Actually, the very first error I got was for having Windows authentication setup in my Web.config file, but removing that line was easy.  After writing the custom ServiceHost factory, that error went away and was replaced by this one:

"IIS specified authentication schemes ‘Basic, Anonymous’, but the binding only supports specification of exactly one authentication scheme. Valid authentication schemes are Digest, Negotiate, NTLM, Basic, or Anonymous. Change the IIS settings so that only a single authentication scheme is used."

It took me a few minutes to find the appropriate area of my web host’s control panel to set authentication schemes, but once I did, I noticed that both Basic and Anonymous were enabled.  I disabled Basic authentication and then the application came to life.

Except there was no data actually displayed.  My relative Uri, copied from Mr. Wildermuth’s example, wasn’t cooperating.

var context = new MyEntities(
    new Uri("/TestDataService.svc", UriKind.Relative));

By changing it to an absolute Uri, it finally worked:

var context = new MyEntities(
    new Uri("http://danvanderboom.com/Test/TestDataService.svc", UriKind.Absolute));

As simple as 1-2-3?  Not quite.  After hours of researching the issues and surreptitiously talking to a web development guru, I was able to throw something together and get it working.  Hopefully these tips can save someone else the time and frustration that I encountered.

Posted in ADO.NET Data Services, ASP.NET, Silverlight | 3 Comments »